Artemis-class Battlecruiser


Cost: CreditIcon1100


Build Time: 59 seconds.
Uses: 30 supply.
Hull: 5000
Armor: 8
Antimatter: 250
Experience value: 30
MAC Damage: 5000
MAC Cooldown: 60 seconds
Archer Missile Damage: 100
Archer Missile Cooldown: 7.5 seconds
AAA Helix Gun Damage: 15.125
AAA Helix Gun Cooldown: 4 seconds
Hyperion nuclear missile

MAC Discharge

The Artemis is designed as a straight ship-to-ship combat cruiser, capable of taking on most Covenant ships while in hunting pairs. It lacks strike craft and effective planet bombing weaponry.



If the UNSC need even the most durable of Covenant ship annihilated, the Artemis-class is the vessel for the job. An experiment built solely around its unique double MACs, this ship is bound to ruin any target's day when its rounds connect.


One of the few ships designed during the Human-Covenant war, the Artemis-class was built with only one purpose in mind: the utter destruction of any Covenant ships they would happen to come across. Often sent out in wolf packs of two these ships had standing orders to patrol contested regions of space and to engage and destroy any hostile ships they found. These kinds of missions are often jokingly known as a "hunting expedition".

It's been said that when the Artemis-class was revealed to the public in 2538, a significant portion of the remaining United Rebel Front ships abandoned their posts and requested amnesty. With the first ever confirmed Assault Carrier kill just seven months into its deployment, it's hard to argue against both the damage it can dish out and the hope it represents to humanity. It has a dual MAC design that has one of the longest ranges of any ship in the UNSC navy and can use this weapon with deadly proficiency.

Weapons and Tactical UsageEdit

These ships are the snipers of the UNSC fleet. Its compliment of Archer missiles and PDGs are sacrificed, relying on its huge and long-ranged Double MACs to whittle down opposing forces. Compared to those on other capital ships, the Artemis MACs have both improved range and damage output. The Artemis can also further increase its MAC power potential with two of its abilities:

-MAC discharge: MAC cannons fire quicker at the cost of damage, "more" over "magnitude."

-Cov-Killer: MAC rounds deal more damage against enemy shields - often enough to completely remove them.

-Hyperion Nuclear Missile: The Artemis fires a high damage nuclear missile.

Being quite expensive to field, Artemis cruisers are best kept protected from strike craft and at the rear of a fleet so that they can best do its job.



  • The Artemis-class design is non-canon to the official Halo Universe.
  • The 3D model was created by Annihilater102, who also made its texture.

See alsoEdit